This is part 2 of my gold-run on License B. Here is the car list. Part 1: ——- B- 1: Mazda DEMIO (J) ‘99 B- 2: Mitsubishi 3000GT VR-4 Turbo (J) ‘95 B- 3: Honda CR-X del Sol SiR ‘92 B- 4: Nissan SILVIA Q’s AERO (S14) ‘96 B- 5: MINI ONE ‘02 B- 6: Renault Megane 2.0 16V ‘03 B- 7: Dodge VIPER GTS ‘99 B- 8: Mazda MX-5 J-Limited (NA,J) ‘91 CoB: Daihatsu Copen Active Top ‘02 Part 2: ——- B- 9: BMW M3 CSL ‘03 B-10: Citroen C3 1.6 ‘02 B-11: Toyota CELICA 2000GT-FOUR (ST165) ‘86 B-12: Peugeot 205 Turbo 16 ‘85 B-13: Fiat Barchetta Giovane Due ‘00 B-14: Nissan SKYLINE COUPE 350GT ‘03 B-15: Chrysler PT-Cruiser ‘00 B-16: BMW 120d ‘04 Prizecars: ——- Bronze: Volkswagen Lupo 1.4 ‘02 Silver: Mazda KUSABI ‘03 Gold: Honda S500 ‘63
From the UK Documentary Series CRASH: Episode 1 of 3: Carnage. This episode gives a brief history of car safety, showing how our love of the car soon became tarnished by a massive road toll in the 1950s and 60s and the designed in faults and dangers that were killing and injuring motorists at speeds as low as 10mph. The rise of consumerism in the 60s & 70s brought huge changes to the way automakers and governments thought about car safety and it is now a huge part of automotive engineering design. This episode also looks at some famous and infamous cars (the Mini, Corvair, Pinto) and many of the safety flaws in their design. In this episode: -Princess Diana Car Crash reconstruction (Part 1) -Alarming Fatalities of the 1950s (Part 2) -The Big 3, birth of car safety & the Mini (Part 3) -Uncontrollable Deaths, Ralph Nader, Corvair & Pinto (Part 4) -The Quest to improve car safety: Seatbelts & Airbags (Part 5) -Safety Sells: The 1980s & 1990s (Part 6) Episode 2: Fatal Attraction: The person behind the wheel: Driver Behaviour and Human Error in causing crashes. Episode 3: What Happened?: The role of the Car Crash Detective :Forensic reconstruction of fatal crashes.
Spam comments WILL get you blocked. This is just a request to show how the tuning/upgrading is in this game; still got many visuals to unlock. As you can see the tuning in this game is pretty straight forward. Most of the visual changes on the car will come from the upgrades you make to your car; including the cockpit. The latter like color, rims and designs is secondary which you actually choose. Also once you make an upgrade the only way to start from scratch is to remove everything you …