Top Gear featured this video! Dutch race car driver Junior Strous driving a BMW E92 M3 on the Spa-Francorchamps race track in Belgium. The BMW is driven to the absolute limit with a best laptime of 3:04:962 with a passenger on board. For more follow Junior Strous online. Technical Lap Info: ‘09 E92 M3 DCT, Toyo R888 245/245 19″, Fully Loaded Zip Tuning Chip Mod, Performance Steering Wheel, DSI-Stinger/Front + Rear Laser Shield, F+R Stoptech BBK, Custom Brake Duct Cooling System, EDC, F+R PDC. Camera GoPro HD Follow Junior on: www.Twitter.com www.Facebook.com www.YouTube.com ch.linkedin.com
Dutch race car driver Junior Strous driving a BMW E92 M3 on the Spa-Francorchamps race track in Belgium. The BMW is driven to the absolute limit with a best laptime of 3:04:962 with a passenger on board. For more follow Junior Strous online. Technical Lap Info: ‘09 E92 M3 DCT, Toyo R888 245/245 19″, Fully Loaded Zip Tuning Chip Mod, Performance Steering Wheel, DSI-Stinger/Front + Rear Laser Shield, F+R Stoptech BBK, Custom Brake Duct Cooling System, EDC, F+R PDC. Camera GoPro HD
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By the way, if you haven’t been watching them in order, I highly recommend you do so. I have a playlist for this. If you prefer to watch them out of order though, that’s fine too. Some plot points occur here though, and I won’t mention them. I won’t explain why World 4 doesn’t end with the castle or why Mario is here. Those of you who have played Super Mario Bros. 3 would probably get a huge nostalgia rush upon seeing this stage. The visual motifs, the music, and the stage design all evoke the airship stages in that game. Of course, this wouldn’t be NEW Super Mario Bros. Wii without some twists and variations on what you’ve seen before. Some of the stuff you’ll see here were taken from the Mario 3 airships, and some weren’t. Those flamethrower things (called Rocket Engines) have returned, and so have the weird screws Mario must jump on to turn, though those appeared in Mario Galaxy as well. It’s strange to see Bowser and his kids using the same technology for the airships they used 20 years ago. What’s new here are Mecha-Koopas, which were in Super Mario World and Super Mario Galaxy. In this game, they require a butt-stomp to defeat, but Mini Mario can’t defeat them at all. They also look for where Mario is located and head in that direction. They’re slow and can’t jump, so they’re not a big threat. But look at how far they walk to try to get to Mario! You can also see Sparkle Ocean in the background with the tropical archipelago Mario went through. Pretty cool. I forget …
By the way, if you haven’t been watching them in order, I highly recommend you do so. I have a playlist for this. If you prefer to watch them out of order though, that’s fine too. Some plot points occur here though, and I won’t mention them. I won’t explain why World 4 doesn’t end with the castle or why Mario is here. Those of you who have played Super Mario Bros. 3 would probably get a huge nostalgia rush upon seeing this stage. The visual motifs, the music, and the stage design all evoke the airship stages in that game. Of course, this wouldn’t be NEW Super Mario Bros. Wii without some twists and variations on what you’ve seen before. Some of the stuff you’ll see here were taken from the Mario 3 airships, and some weren’t. Those flamethrower things (called Rocket Engines) have returned, and so have the weird screws Mario must jump on to turn, though those appeared in Mario Galaxy as well. It’s strange to see Bowser and his kids using the same technology for the airships they used 20 years ago. What’s new here are Mecha-Koopas, which were in Super Mario World and Super Mario Galaxy. In this game, they require a butt-stomp to defeat, but Mini Mario can’t defeat them at all. They also look for where Mario is located and head in that direction. They’re slow and can’t jump, so they’re not a big threat. But look at how far they walk to try to get to Mario! You can also see Sparkle Ocean in the background with the tropical archipelago Mario went through. Pretty cool. I forget …
Birmingham 21-11-09. The meeting Final, and also the final race of the 2009 season. Without any shadow of doubt, easily the best race of the night, if not the year. The drivers certainly looked like they wanted to see out the 2009 season with a real show for the fans… and they didn’t disappoint. With his engine problem fixed, Stuart Smith Jnr is back on track. Keen to make up for missing his heats earlier, Smith waste’s no time in dishing out the front bumper, which has seen so much use this season. Anthony Davis, Chris Bonner and Ed Neachell were to depart on the first lap, although Neachell managed to rejoin the race. A great battle was developing between Smith Jnr and Wainman Jnr, who had been joined by Paul Harrison. Coming into turn3, Harrison puts in the bumper, punting Wainman into Smith, who in turn punt’s the unfortunate Tim Farrell into the Armaco, and out of the race. With Smith and Wainman continuing their bumper to bumper duel, Chris Cowley and John Lund join Paul Harrison in taking the fight to the Smith/Wainman battle. With Cowley nipping through on his inside, Smith waste’s no time in dispatching Cowley in turn1, and sets off in pursuit of Wainman once again. With Smith and Wainman slowing each other down, a very much on form John Lund puts the bumper in on Smith and Wainman, with Harrison being the one to benefit. Lund eventually hits the front of this battle, and Smith Jnr is joined by Cowley once again. Wainman slowly but surely reels in Lund, and …
Birmingham 21-11-09. The meeting Final, and also the final race of the 2009 season. Without any shadow of doubt, easily the best race of the night, if not the year. The drivers certainly looked like they wanted to see out the 2009 season with a real show for the fans… and they didn’t disappoint. With his engine problem fixed, Stuart Smith Jnr is back on track. Keen to make up for missing his heats earlier, Smith waste’s no time in dishing out the front bumper, which has seen so much use this season. Anthony Davis, Chris Bonner and Ed Neachell were to depart on the first lap, although Neachell managed to rejoin the race. A great battle was developing between Smith Jnr and Wainman Jnr, who had been joined by Paul Harrison. Coming into turn3, Harrison puts in the bumper, punting Wainman into Smith, who in turn punt’s the unfortunate Tim Farrell into the Armaco, and out of the race. With Smith and Wainman continuing their bumper to bumper duel, Chris Cowley and John Lund join Paul Harrison in taking the fight to the Smith/Wainman battle. With Cowley nipping through on his inside, Smith waste’s no time in dispatching Cowley in turn1, and sets off in pursuit of Wainman once again. With Smith and Wainman slowing each other down, a very much on form John Lund puts the bumper in on Smith and Wainman, with Harrison being the one to benefit. Lund eventually hits the front of this battle, and Smith Jnr is joined by Cowley once again. Wainman slowly but surely reels in Lund, and …
Skegness 12-7-09 Ht2. Danny Wainman takes his first win in his new Tar Car after debuting it the night before. An unlucky Tom Harris picked up a puncture, allowing Young Wainman through to take the win, but thats Stock Car Racing, and not taking anything away from Danny… In true Wainman style, the rear tyres are lit up as he takes the flag.
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