Driving Kawasaki Ninja 250R, w/ Two Brothers VALE slip-on. Having fun with a BMW who thinks his car is fast, and later gave top speed a decent try. A lot of police in this country, that’s why I’m not pushing the bike 100 % most of the time. Second part of my trip 24.05.11, filmed w/ GoPro HD. Enjoy & comment!
I hand laid the trible designs on a metalic black and many coats of clear. All work done in my driveway by me :)powder coated rims with Shinko 005 rear, 45 tooth vortex gear, lowered 3in, speedo healer, re-flashed ECU, PCV with mapping, TRE eliminator, BMC air filier with modded air box, Boz Bros full 4-2-1 exhaust.
By the way, if you haven’t been watching them in order, I highly recommend you do so. I have a playlist for this. If you prefer to watch them out of order though, that’s fine too. Some plot points occur here though, and I won’t mention them. I won’t explain why World 4 doesn’t end with the castle or why Mario is here. Those of you who have played Super Mario Bros. 3 would probably get a huge nostalgia rush upon seeing this stage. The visual motifs, the music, and the stage design all evoke the airship stages in that game. Of course, this wouldn’t be NEW Super Mario Bros. Wii without some twists and variations on what you’ve seen before. Some of the stuff you’ll see here were taken from the Mario 3 airships, and some weren’t. Those flamethrower things (called Rocket Engines) have returned, and so have the weird screws Mario must jump on to turn, though those appeared in Mario Galaxy as well. It’s strange to see Bowser and his kids using the same technology for the airships they used 20 years ago. What’s new here are Mecha-Koopas, which were in Super Mario World and Super Mario Galaxy. In this game, they require a butt-stomp to defeat, but Mini Mario can’t defeat them at all. They also look for where Mario is located and head in that direction. They’re slow and can’t jump, so they’re not a big threat. But look at how far they walk to try to get to Mario! You can also see Sparkle Ocean in the background with the tropical archipelago Mario went through. Pretty cool. I forget …
By the way, if you haven’t been watching them in order, I highly recommend you do so. I have a playlist for this. If you prefer to watch them out of order though, that’s fine too. Some plot points occur here though, and I won’t mention them. I won’t explain why World 4 doesn’t end with the castle or why Mario is here. Those of you who have played Super Mario Bros. 3 would probably get a huge nostalgia rush upon seeing this stage. The visual motifs, the music, and the stage design all evoke the airship stages in that game. Of course, this wouldn’t be NEW Super Mario Bros. Wii without some twists and variations on what you’ve seen before. Some of the stuff you’ll see here were taken from the Mario 3 airships, and some weren’t. Those flamethrower things (called Rocket Engines) have returned, and so have the weird screws Mario must jump on to turn, though those appeared in Mario Galaxy as well. It’s strange to see Bowser and his kids using the same technology for the airships they used 20 years ago. What’s new here are Mecha-Koopas, which were in Super Mario World and Super Mario Galaxy. In this game, they require a butt-stomp to defeat, but Mini Mario can’t defeat them at all. They also look for where Mario is located and head in that direction. They’re slow and can’t jump, so they’re not a big threat. But look at how far they walk to try to get to Mario! You can also see Sparkle Ocean in the background with the tropical archipelago Mario went through. Pretty cool. I forget …
A look into my 2006 GSXR 750 Two Brothers Racing Exhaust M2 Aluminum. I didn’t red line due to my neighbors getting used to my bike. Video doesn’t do this deep sound justice.
Another Airship appears at the top of Stone Head Mountains and Mario climbs on board. I presume he gets there knowing this will lead him to World 7, and he’ll bop some Bowser baddies while he’s at it. This time, this stage scrolls on its own, which is most certainly NOT a good thing when you need to dodge projectiles that appear at regular intervals. This Airship is also full of strange spinning wheels; they function exactly the same as the rotating ground you previously saw in 1-1, 1-6, and 6-2, except they’re a lot smaller and you can see the full circle. (Most of them anyway.) This is harder than the large circles, of course, because you have a smaller safe area. That this stage auto-scrollers means you also need to know how to keep Mario on these things to get to the end. The last portion throws both the rotating wheels and the wrenches simultaneously while placing Mechakoopas on the tops of these circles to mess with you further. A new enemy appears here, the Rocky Wrench. It’s a version of the Monty Mole who tend to appear on airships like these in games that feature them. They first showed up in Super Mario Bros. 3 (meaning they precede the Monty Moles), then in Mario Kart DS in the Airship Fortress course. Super Mario Galacy features the only instance of the Rocky Wrenches out of their element, present in places like the Gusty Garden Galaxy. Finally, they appear in this game only on 6-Airship. In every appearance, they hide under manhole covers, popping out of the …
www.Road-Quest.com - Road-Quest teams up with Hinshaw’s Motorcycle Store to bring you a video covering Dynojet Dyno test runs with 2 Suzuki b-king GSX motorcycles with a Yoshimura TRC & two brothers M2exhaust sytems 2 GSX 1300 ( 1340cc ) street fighters duke it out on the Dyno!
Removed the OEM Exhaust & installed a Two Brothers Racing Exhaust. Note to anyone interested in getting this exhaust: When you install the system you have to reverse your linkage bolt. I highly recommend a rear stand, a hydralic jack, and a buddy to help you. The instructions make it seem like removing the bolt is easy, but it’s not. If you will use the jack and get the bike positioned right, the bolt will slide out and you can re-install it from the other side easily. Other than that, the …